BA Beginner list

Faction Imperium - Blood Angels
Points 500
Name Casual
Game system Warhammer 40k 8th edition
Score 0
User darktrinity
Country
Linked tournaments

Army list details

+++ New Roster (Warhammer 40,000 8th Edition) [36 PL, 499pts] +++

++ Patrol Detachment (Imperium - Blood Angels) [36 PL, 499pts] ++
Rules: Defenders of Humanity, The Red Thirst

+ HQ [6 PL, 124pts] +

Captain [6 PL, 124pts]: Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 19pts], Storm shield [10pts], Thunder hammer [21pts], Warlord
. Categories: Captain, Character, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, Warlord
. Rules: And They Shall Know No Fear, The Red Thirst
. Abilities: Iron Halo, Jump Pack Assault, Rites of Battle, Storm shield, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenade, Krak grenade, Thunder hammer
Profiles:
. Iron Halo: Description:This model has a 4+ invulnerable save.
. Jump Pack Assault: Description:During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
. Rites of Battle: Description:You can re-roll hit rolls of 1 made for friendly BLOOD ANGELS units within 6" of this model.
. Storm shield: Description:A model with a storm shield has a 3+ invulnerable save.
. Captain (Jump Pack): M:12"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:3+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Thunder hammer: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.

+ Troops [4 PL, 55pts] +

Scout Squad [4 PL, 55pts]
. Categories: Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Infantry, Scout, Scout Squad, Troops
. Rules: And They Shall Know No Fear, Defenders of Humanity, The Red Thirst
. Abilities: Combat Squads, Concealed Positions
. Scout [11pts]: Bolt pistol, Combat knife, Frag & Krak grenades
. . Unit: Scout, Weapon: Bolt pistol, Combat knife, Frag grenade, Krak grenade
. Scout [11pts]: Bolt pistol, Combat knife, Frag & Krak grenades
. . Unit: Scout, Weapon: Bolt pistol, Combat knife, Frag grenade, Krak grenade
. Scout [11pts]: Bolt pistol, Combat knife, Frag & Krak grenades
. . Unit: Scout, Weapon: Bolt pistol, Combat knife, Frag grenade, Krak grenade
. Scout [11pts]: Bolt pistol, Combat knife, Frag & Krak grenades
. . Unit: Scout, Weapon: Bolt pistol, Combat knife, Frag grenade, Krak grenade
. Scout Sergeant [11pts]: Chainsword, Combat knife, Frag & Krak grenades
. . Unit: Scout Sergeant, Weapon: Chainsword, Combat knife, Frag grenade, Krak grenade
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split into two units, each containing 5 models.
. Concealed Positions: Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.
. Scout: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+
. Scout Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.
. Combat knife: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

+ Elites [18 PL, 172pts] +

Death Company [18 PL, 172pts]: Jump Pack [2 PL, 21pts]
. Categories: Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Fly, Jump Pack
. Rules: And They Shall Know No Fear, The Red Thirst
. Abilities: Black Rage, Jump Pack Assault
. Death Company Marine [17pts]: Frag & Krak grenades
. . Unit: Death Company Marine, Weapon: Frag grenade, Krak grenade
. . Bolt pistol and chainsword: Bolt pistol, Chainsword
. . . Weapon: Bolt pistol, Chainsword
. Death Company Marine [17pts]: Frag & Krak grenades
. . Unit: Death Company Marine, Weapon: Frag grenade, Krak grenade
. . Bolt pistol and chainsword: Bolt pistol, Chainsword
. . . Weapon: Bolt pistol, Chainsword
. Death Company Marine [21pts]: Chainsword, Frag & Krak grenades, Power sword [4pts]
. . Unit: Death Company Marine, Weapon: Chainsword, Frag grenade, Krak grenade, Power sword
. Death Company Marine [21pts]: Chainsword, Frag & Krak grenades, Power sword [4pts]
. . Unit: Death Company Marine, Weapon: Chainsword, Frag grenade, Krak grenade, Power sword
. Death Company Marine [21pts]: Chainsword, Frag & Krak grenades, Power sword [4pts]
. . Unit: Death Company Marine, Weapon: Chainsword, Frag grenade, Krak grenade, Power sword
. Death Company Marine [33pts]: Frag & Krak grenades, Thunder hammer [16pts]
. . Unit: Death Company Marine, Weapon: Frag grenade, Krak grenade, Thunder hammer
. Death Company Marine [21pts]: Chainsword, Frag & Krak grenades, Power sword [4pts]
. . Unit: Death Company Marine, Weapon: Chainsword, Frag grenade, Krak grenade, Power sword
Profiles:
. Black Rage: Description:You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.
. Jump Pack Assault: Description:During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
. Death Company Marine: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:7|Save:3+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Power sword: Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:-
. Thunder hammer: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.

+ Heavy Support [8 PL, 148pts] +

Baal Predator [8 PL, 148pts]: Flamestorm cannon [30pts]
. Categories: Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Imperium, Heavy Support, Predator, Vehicle, Baal Predator
. Abilities: Overcharged Engines, Smoke Launchers, Explosion: Explodes, Unit: Baal Predator, Weapon: Flamestorm cannon, Wound Track: Baal Predator, Baal Predator 1, Baal Predator 2, Baal Predator 3
. Two heavy flamers [28pts]: 2x Heavy flamer [28pts]
. . Weapon: Heavy flamer
Profiles:
. Overcharged Engines: Description:When this model Advances roll 2 dice and pick the highest result.
. Smoke Launchers: Description:Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
. Explodes: Dice roll:6|Distance:6"|Mortal wounds:D3
. Baal Predator: M:*|WS:6+|BS:*|S:6|T:7|W:11|A:*|Ld:8|Save:3+
. Flamestorm cannon: Range:8"|Type:Heavy D6|S:6|AP:-2|D:2|Abilities:This weapon automatically hits its target.
. Heavy flamer: Range:8"|Type:Heavy D6|S:5|AP:-1|D:1|Abilities:This weapon automatically hits its target
. Baal Predator: Remaining W:|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
. Baal Predator 1: Remaining W:6-11+|Characteristic 1:12"|Characteristic 2:3+|Characteristic 3:3
. Baal Predator 2: Remaining W:3-5|Characteristic 1:6"|Characteristic 2:4+|Characteristic 3:D3
. Baal Predator 3: Remaining W:1-2|Characteristic 1:3"|Characteristic 2:5+|Characteristic 3:1

++ Roster Rules ++

. Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

. The Red Thirst: In any turn in which a unit with this ability charged, was charged or made a Heroic Intervention, you may add 1 to its wound rolls in the Fight phase.

++ Selection Rules ++

. And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

. Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

. The Red Thirst: In any turn in which a unit with this ability charged, was charged or made a Heroic Intervention, you may add 1 to its wound rolls in the Fight phase.

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