DA beginner list

Faction Imperium - Dark Angels
Points 500
Name Casual
Game system Warhammer 40k 8th edition
Score 0
User darktrinity
Country
Linked tournaments

Army list details

+++ New Roster (Warhammer 40,000 8th Edition) [31 PL, 500pts] +++

++ Patrol Detachment (Imperium - Dark Angels) [31 PL, 500pts] ++
Rules: Defenders of Humanity, Grim Resolve

+ HQ [9 PL, 188pts] +

Ravenwing Talonmaster [9 PL, 188pts]
. Categories: Adeptus Astartes, Faction: Ravenwing, Faction: Dark Angels, Character, Fly, HQ, Land Speeder, Talonmaster, Vehicle
. Rules: And They Shall Know No Fear
. Abilities: Explodes, Jink, No Escape, Tactical Precision, Unit: Ravenwing Talonmaster
. Land Speeder [61pts]: Twin assault cannon [44pts], Twin heavy bolter [17pts]
. . Weapon: Twin assault cannon, Twin heavy bolter
. Talonmaster [4pts]: Power sword [4pts]
. . Weapon: Power sword
Profiles:
. Explodes: Description:If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffer a mortal wounds.
. Jink: Description:If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase.
. No Escape: Description:Enemy units do not gain any bonuses to their saving throws for being in cover against shooting attacks made by friendly RAVENWINGunits that are within 6" of this model.
. Tactical Precision: Description:You can re-roll wound rolls of 1 for friendly DARK ANGELSunits within 6" of this model.
. Ravenwing Talonmaster: M:16"|WS:2+|BS:3+|S:4|T:6|W:6|A:4|Ld:8|Save:3+
. Power sword: Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:-
. Twin assault cannon: Range:24"|Type:Heavy 12|S:6|AP:-1|D:1|Abilities:-
. Twin heavy bolter: Range:36"|Type:Heavy 6|S:5|AP:-1|D:1|Abilities:-

+ Troops [8 PL, 66pts] +

Scout Squad [8 PL, 66pts]
. Categories: Infantry, Scout, Scout Squad, Faction: Dark Angels, Adeptus Astartes, Troops
. Rules: And They Shall Know No Fear
. Abilities: Combat Squads, Concealed Positions, Unit: Scout, Scout Sergeant
. 5x Scout (Boltgun) [55pts]: 5x Bolt pistol, 5x Boltgun
. . Weapon: Bolt pistol, Boltgun
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. . Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Profiles:
. Combat Squads: Description:Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
. Concealed Positions: Description:When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.
. Scout: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:4+
. Scout Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:4+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

+ Fast Attack [14 PL, 246pts] +

Ravenwing Black Knights [7 PL, 114pts]
. Categories: Faction: Dark Angels, Faction: Ravenwing, Imperium, Adeptus Astartes, Biker, Ravenwing Black Knights, Fast Attack
. Abilities: Inner Circle, Jink, Turbo-Boost
. Ravenwing Black Knight [38pts]: Bolt pistol, Corvus Hammer, Frag & Krak grenades
. . Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Corvus Hammer, Frag grenade, Krak grenade
. . Black Knight Bike: Plasma Talon
. . . Abilities: Turbo-Boost, Weapon: Plasma Talon (overcharge), Plasma Talon (standard)
. Ravenwing Black Knight [38pts]: Bolt pistol, Corvus Hammer, Frag & Krak grenades
. . Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Corvus Hammer, Frag grenade, Krak grenade
. . Black Knight Bike: Plasma Talon
. . . Abilities: Turbo-Boost, Weapon: Plasma Talon (overcharge), Plasma Talon (standard)
. Ravenwing Huntmaster [38pts]: Bolt pistol, Corvus Hammer, Frag & Krak grenades
. . Unit: Ravenwing Huntmaster, Weapon: Bolt pistol, Corvus Hammer, Frag grenade, Krak grenade
. . Black Knight Bike: Plasma Talon
. . . Abilities: Jink, Turbo-Boost, Weapon: Plasma Talon (overcharge), Plasma Talon (standard)
Profiles:
. Inner Circle: Description:This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for attacks by this unit that target a FALLEN unit.
. Jink: Description:If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase.
. Turbo-Boost: Description:When this model advances, add 6" to its movement statistic for this phase instead of rolling a dice.
. Ravenwing Black Knight: M:14"|WS:3+|BS:3+|S:4|T:5|W:2|A:2|Ld:8|Save:3+
. Ravenwing Huntmaster: M:14"|WS:3+|BS:3+|S:4|T:5|W:2|A:3|Ld:8|Save:3+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Corvus Hammer: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:Each wound roll of 6 made with this weapon causes D3 wounds instead of 1.
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Plasma Talon (overcharge): Range:18"|Type:Assault 2|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all shots from this weapon have been resolved.
. Plasma Talon (standard): Range:18"|Type:Assault 2|S:7|AP:-3|D:1|Abilities:-

Ravenwing Land Speeder Vengeance [7 PL, 132pts]: Heavy bolter [10pts], Plasma storm battery
. Categories: Adeptus Astartes, Faction: Dark Angels, Faction: Ravenwing, Imperium, Vehicle, Ravenwing Land Speeder Vengeance, Land Speeder, Fly, Fast Attack
. Rules: And They Shall Know No Fear
. Abilities: Explodes, Jink, Unit: Ravenwing Land Speeder Vengeance, Weapon: Heavy bolter, Plasma storm battery (overcharge), Plasma storm battery (standard)
Profiles:
. Explodes: Description:If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
. Jink: Description:If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase.
. Ravenwing Land Speeder Vengeance: M:12"|WS:3+|BS:3+|S:4|T:6|W:9|A:3|Ld:8|Save:3+
. Heavy bolter: Range:36"|Type:Heavy 3|S:5|AP:-1|D:1|Abilities:-
. Plasma storm battery (overcharge): Range:36"|Type:Heavy D6|S:8|AP:-3|D:3|Abilities:If you make one or more hit rolls of 1, the bearer suffers 3 mortal wounds after all shots of this weapon have been resolved, and the plasma storm battery cannot be used for the rest of the battle.
. Plasma storm battery (standard): Range:36"|Type:Heavy D6|S:7|AP:-3|D:2|Abilities:-

++ Roster Rules ++

. Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

. Grim Resolve: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its prior Movement phase. In addition, this unit can never lose more than one model as the result of any single failed morale test.

++ Selection Rules ++

. And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

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