DW beginner list

Faction Imperium - Death Watch
Points 500
Name Casual
Game system Warhammer 40k 8th edition
Score 0
User darktrinity
Country
Linked tournaments

Army list details

+++ New Roster (Warhammer 40,000 8th Edition) [34 PL, 500pts] +++

++ Patrol Detachment (Imperium - Deathwatch) [34 PL, 500pts] ++
Rules: SIA - Dragonfire Rounds, SIA - Hellfire Rounds, SIA - Kraken Bolts, SIA - Vengeance Rounds

+ HQ [5 PL, 88pts] +

Watch Captain [5 PL, 88pts]: Bolt Pistol, Frag & Krak grenades, Plasma pistol [5pts], Power fist [9pts]
. Categories: Adeptus Astartes, Captain, Character, HQ, Infantry, Deathwatch, Imperium
. Rules: And They Shall Know No Fear, Special Issue Ammunition
. Abilities: Iron Halo, Rites of Battle, Unit: Captain, Weapon: Bolt Pistol, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power fist
Profiles:
. Iron Halo: Description:This model has a 4+ invulnerable save.
. Rites of Battle: Description:You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.
. Captain: M:6"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:3+/4++
. Bolt Pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-
. Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain.
. Power fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.

+ Troops [29 PL, 412pts] +

Intercessors [10 PL, 191pts]: Auxiliary Grenade Launcher
. Categories: Adeptus Astartes, Deathwatch, Imperium, Infantry, Primaris, Troops
. Rules: And They Shall Know No Fear, Special Issue Ammunition
. Abilities: Auxiliary Grenade Launcher, Combat Squads, Mixed Unit
. Aggressor [2 PL, 37pts]
. . Abilities: Fire Storm, Relentless Advance, Unit: Aggressor
. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [16pts]: Auto Boltstorm Gauntlets [12pts], Fragstorm Grenade Launchers [4pts]
. . . Weapon: Auto Boltstorm Gauntlets (Melee), Auto Boltstorm Gauntlets (Shooting), Fragstorm Grenade Launcher
. Inceptor [3 PL, 59pts]
. . Abilities: Crushing Charge, Inceptor Strike, Unit: Inceptor
. . Two Plasma Exterminators [34pts]: 2x Plasma Exterminator [34pts]
. . . Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged
. Intercessor [1 PL, 19pts]: Auto Bolt Rifle [2pts], Bolt Pistol, Frag & Krak grenades
. . Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
. Intercessor [1 PL, 19pts]: Auto Bolt Rifle [2pts], Bolt Pistol, Frag & Krak grenades
. . Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
. Intercessor [1 PL, 19pts]: Auto Bolt Rifle [2pts], Bolt Pistol, Frag & Krak grenades
. . Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
. Intercessor [1 PL, 19pts]: Auto Bolt Rifle [2pts], Bolt Pistol, Frag & Krak grenades
. . Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
. Intercessor Sergeant [1 PL, 19pts]: Auto Bolt Rifle [2pts], Bolt Pistol, Frag & Krak grenades
. . Unit: Intercessor Sergeant, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
Profiles:
. Auxiliary Grenade Launcher: Description:If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they have to 30"
. Combat Squads: Description:Before deployment at the start of the game, a unit with this ability containing 10 models may be split into two units, each containing 5 models. Units of Agressors, Bikers or Inceptors containing 6 models can also be split into two units, each containing 3 models.
. Crushing Charge: Description:Roll a D6 each time an Inceptor finishes a charge move within 1" of an enemy unit; on a 6, that unit suffers a mortal wound.
. Fire Storm: Description:Aggressors in this unit can fire twice if they remained stationary during their turn (including when firing Overwatch).
. Inceptor Strike: Description:In the Movement phas,e Inceptors can move across models and terrain as if they were not there. In addition, when a unit of Intercessors that includes any Inceptors Falls Back, it can shoot later that turn as if it could FLY.
. Mixed Unit: Description:A unit of Intercessors can contain models with different Toughness characteristics. If this is the case, use the Toughness characteristic of the majority of the models in the unit when the enemy makes wound rolls against it. If there is no majority, the Deathwatch player may choose which of the values is used. For the purposes of determining what models a vehicle can transport, Aggressors and Inceptors have the MARK X GRAVIS keyword and Inceptors have the JUMP PACK keyword.
. Relentless Advance: Description:A unit of Intercessors that includes any Aggressors does not suffer any penalty to their hit rolls for Advancing and firing Assault weapons, or for moving and firing Heavy weapons.
. Aggressor: M:5"|WS:3+|BS:3+|S:4|T:5|W:2|A:2|Ld:7|Save:3+
. Inceptor: M:10"|WS:3+|BS:3+|S:4|T:5|W:2|A:2|Ld:7|Save:3+
. Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+
. Intercessor Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+
. Auto Bolt Rifle: Range:24"|Type:Assault 2|S:4|AP:0|D:1|Abilities:-
. Auto Boltstorm Gauntlets (Melee): Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit rolls.
. Auto Boltstorm Gauntlets (Shooting): Range:18"|Type:Assault 6|S:4|AP:0|D:1|Abilities:-
. Bolt Pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Fragstorm Grenade Launcher: Range:18"|Type:Assault D6|S:4|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Plasma Exterminator, Standard: Range:18"|Type:Assault D3|S:7|AP:-3|D:1|Abilities:-
. Plasma Exterminator, Supercharged: Range:18"|Type:Assault D3|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.

Veterans [19 PL, 221pts]
. Categories: Adeptus Astartes, Deathwatch, Imperium, Infantry, Kill Team, Troops
. Rules: And They Shall Know No Fear, Special Issue Ammunition
. Abilities: Atonement Through Honour, Combat Squads, Mixed Unit, Relentless Assault
. Biker [2 PL, 25pts]: Chainsword, Frag & Krak grenades, Twin boltgun [4pts]
. . Unit: Deathwatch Biker, Weapon: Chainsword, Frag grenade, Krak grenade, Twin boltgun
. Biker [2 PL, 25pts]: Chainsword, Frag & Krak grenades, Twin boltgun [4pts]
. . Unit: Deathwatch Biker, Weapon: Chainsword, Frag grenade, Krak grenade, Twin boltgun
. Biker [2 PL, 25pts]: Chainsword, Frag & Krak grenades, Twin boltgun [4pts]
. . Unit: Deathwatch Biker, Weapon: Chainsword, Frag grenade, Krak grenade, Twin boltgun
. Biker [2 PL, 25pts]: Chainsword, Frag & Krak grenades, Twin boltgun [4pts]
. . Unit: Deathwatch Biker, Weapon: Chainsword, Frag grenade, Krak grenade, Twin boltgun
. Biker [2 PL, 25pts]: Chainsword, Frag & Krak grenades, Twin boltgun [4pts]
. . Unit: Deathwatch Biker, Weapon: Chainsword, Frag grenade, Krak grenade, Twin boltgun
. Black Shield [2 PL, 20pts]: Chainsword, Frag & Krak grenades, Storm Bolter [4pts]
. . Unit: Black Shield, Weapon: Chainsword, Frag grenade, Krak grenade, Storm bolter
. Veteran [2 PL, 18pts]: Chainsword, Frag & Krak grenades, Storm Bolter [4pts]
. . Unit: Deathwatch Veteran, Weapon: Chainsword, Frag grenade, Krak grenade, Storm bolter
. Veteran [2 PL, 20pts]: Frag & Krak grenades, Storm Bolter [4pts], Storm shield [2pts]
. . Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenade, Krak grenade, Storm bolter
. Veteran [2 PL, 20pts]: Frag & Krak grenades, Storm Bolter [4pts], Storm shield [2pts]
. . Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenade, Krak grenade, Storm bolter
. Watch Sergeant [2 PL, 18pts]: Chainsword, Frag & Krak grenades, Storm Bolter [4pts]
. . Unit: Watch Sergeant, Weapon: Chainsword, Frag grenade, Krak grenade, Storm bolter
Profiles:
. Atonement Through Honour: Description:A unit that contains a Black Shield can make Heroic Interventions as if it were a CHARACTER, and must do so if able to.
. Combat Squads: Description:Before deployment at the start of the game, a unit with this ability containing 10 models may be split into two units, each containing 5 models. Units of Agressors, Bikers or Inceptors containing 6 models can also be split into two units, each containing 3 models.
. Mixed Unit: Description:A unit of Veterans can contain models with different Toughness characteristics. If this is the case, use the Toughness characteristic of the majority of the models in the unit when the enemy makes wound rolls against it. If there is no majority, the Deathwatch player may choose which of the values is used. For the purposes of determining what models a vehicle can transport, Terminators have the TERMINATOR keyword, Bikers do not have the INFANTRY keyword, and instead have the BIKER keyword and Vanguard Veterans have the JUMP PACK keyword.
. Relentless Assault: Description:When a Kill Team that includes any Deathwatch Bikers Falls Back, it can charge later that turn.
. Storm shield: Description:A model with a storm shield has a 3+ invulnerable save.
. Black Shield: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:3|Ld:8|Save:3+
. Deathwatch Biker: M:14"|WS:3+|BS:3+|S:4|T:5|W:2|A:2|Ld:8|Save:3+
. Deathwatch Veteran: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:3+
. Watch Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:3|Ld:9|Save:3+
. Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Storm bolter: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-
. Twin boltgun: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-

++ Roster Rules ++

. SIA - Dragonfire Rounds: Add 1 to the hit rolls for this weapon when targeting a unit that is in cover.

. SIA - Hellfire Rounds: This weapon always wounds on a 2+ (except against VEHICLES and TITANIC units).

. SIA - Kraken Bolts: Add 3" to the range of this weapon if it is a Pistol – or 6" otherwise – and improve the AP of the attack by 1 (e.g. an AP of 0 becomes -1), to a maximum AP of -2.

. SIA - Vengeance Rounds: Subtract 3" from the range of this weapon if it is a Pistol – or 6" otherwise – and improve the AP of the attack by 2 (e.g. an AP of 0 becomes -2),to a maximum AP of -3.

++ Selection Rules ++

. And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

. Special Issue Ammunition: When this unit fires an absolver bolt pistol, auto bolt rifle, bolt carbine, bolt pistol(and heavy), boltgun(and combi), bolt rifle twin boltgun, stalker pattern boltgun/rifle, storm bolter, hellfire extremis(boltgun profile), all master crafted bolt weapons or a guardian spear, you can choose for it to fire special issue ammunition. If you do so, choose one kind of ammunition from the following list, and apply the corresponding modifier: Dragonfire Bolt, Hellfire Round, Kraken Bolt, Vengeance Round

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