SW beginner List

Faction Imperium - Space Wolves
Points 500
Name Casual
Game system Warhammer 40k 8th edition
Score 0
User darktrinity
Country
Linked tournaments

Army list details

+++ New Roster (Warhammer 40,000 8th Edition) [26 PL, 498pts] +++

++ Patrol Detachment (Imperium - Space Wolves) [26 PL, 498pts] ++

+ HQ [6 PL, 103pts] +

Rune Priest [6 PL, 103pts]: 2. Tempest's Wrath, 4. Fury of the Wolf Spirits, Frag & Krak grenades, Plasma pistol [5pts], Runic staff [10pts], Smite
. Categories: Adeptus Astartes, Character, HQ, Imperium, Infantry, Space Wolves, Psyker, Rune Priest
. Rules: And They Shall Know No Fear
. Psychic Power: Fury of the Wolf Spirits, Smite, Tempest's Wrath, Psyker: Rune Priest Psyker, Unit: Rune Priest, Weapon: Frag grenade, Freki and Geri, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Runic stave
Profiles:
. Fury of the Wolf Spirits: Warp Charge:7|Range:|Details:Fury of the Wolf Spirits has a warp charge value of 7. If manifested, the Rune Priest gains the following weapon until the start of your next Psychic phase:
. Smite: Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
. Tempest's Wrath: Warp Charge:6|Range:24|Details:Tempest’s Wrath has a warp charge value of 6. If manifested, select a visible enemy unit within 24" of the psyker. Until the start of your next Psychic phase, your opponent must subtract 1 from any hit rolls they make for that unit.
. Rune Priest Psyker: Cast:2|Deny:1|Powers Known:Smite and two from the Tempestas Discipline|Other:
. Rune Priest: M:6"|WS:2+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Freki and Geri: Range:Melee|Type:Melee|S:5|AP:-3|D:1|Abilities:Abilities: After the Rune Priest makes his close combat attacks, you can attack with Freki and Geri. Make 6 additional attacks, using this weapon profile
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-
. Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain.
. Runic stave: Range:Melee|Type:Melee|S:+2|AP:-1|D:D3|Abilities:-

+ Troops [4 PL, 65pts] +

Blood Claws [4 PL, 65pts]
. Categories: Troops, Adeptus Astartes, Imperium, Space Wolves, Infantry, Blood Claws
. Rules: And They Shall Know No Fear
. Abilities: Beserk Charge, Headstrong, Mixed Unit
. 4x Blood Claw [52pts]: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades
. . Unit: Blood Claw, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
. Blood Claw Pack Leader [13pts]: Bolt pistol, Chainsword, Frag & Krak grenades
. . Unit: Blood Claw Pack Leader, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
Profiles:
. Beserk Charge: Description:On a turn in which they make a successful charge, you can make 1 additional attack in the Fight phase with all models in this unit.
. Headstrong: Description:Unless this unit contains a Wolf Guard Pack Leader or Wolf Guard Terminator Pack Leader, or is within 6" of a friendly WOLF GUARD, it must declare a charge in its Charge phase if it is possible to do so.
. Mixed Unit: Description:For the purposes of determining what models a vehicle can transport, Wolf Guard Pack Leaders in Terminator Armour have the TERMINATOR keyword
. Blood Claw: M:6"|WS:3+|BS:4+|S:4|T:4|W:1|A:1|Ld:7|Save:3+
. Blood Claw Pack Leader: M:6"|WS:3+|BS:4+|S:4|T:4|W:1|A:2|Ld:7|Save:3+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

+ Fast Attack [16 PL, 330pts] +

Thunderwolf Cavalry [16 PL, 330pts]
. Categories: Adeptus Astartes, Imperium, Space Wolves, Cavalry, Wolf Guard, Thunderwolf Cavalry, Fast Attack
. Rules: And They Shall Know No Fear
. Thunderwolf Cavalry [66pts]: Frag & Krak grenades, Storm shield [10pts], Thunder hammer [16pts], Thunderwolf
. . Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenade, Krak grenade, Thunder hammer
. Thunderwolf Cavalry [66pts]: Frag & Krak grenades, Storm shield [10pts], Thunder hammer [16pts], Thunderwolf
. . Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenade, Krak grenade, Thunder hammer
. Thunderwolf Cavalry [66pts]: Frag & Krak grenades, Storm shield [10pts], Thunder hammer [16pts], Thunderwolf
. . Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenade, Krak grenade, Thunder hammer
. Thunderwolf Cavalry [66pts]: Frag & Krak grenades, Storm shield [10pts], Thunder hammer [16pts], Thunderwolf
. . Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenade, Krak grenade, Thunder hammer
. Thunderwolf Cavalry Pack Leader [66pts]: Frag & Krak grenades, Storm shield [10pts], Thunder hammer [16pts], Thunderwolf
. . Abilities: Storm shield, Unit: Thunderwolf Cavalry Pack Leader, Weapon: Crushing teeth and claws, Frag grenade, Krak grenade, Thunder hammer
Profiles:
. Storm shield: Description:A model with a storm shield has a 3+ invulnerable save.
. Thunderwolf Cavalry: M:10"|WS:3+|BS:3+|S:4|T:5|W:3|A:2|Ld:8|Save:3+
. Thunderwolf Cavalry Pack Leader: M:10"|WS:3+|BS:3+|S:4|T:5|W:3|A:3|Ld:8|Save:3+
. Crushing teeth and claws: Range:Melee|Type:Melee|S:5|AP:-1|D:1|Abilities:After a model on this mount makes its close combat attacks, you can attack with its mount. Make 3 additional attacks, using this weapon profile.
. Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
. Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
. Thunder hammer: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.

++ Selection Rules ++

. And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

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